Moving down the line of bosses from Castle Crashers we have the Necromancer. His primary attacks consist of resurrecting the dead bodies from characters throughout the game. Fortunately for him they are laying around in his dungeon in piles. This video will cover Dan going over the initial level design as well as the Necromancer’s flight animation. I just asked Dan what else was in the video that he recorded and he replied with “I don’t know what was in there, some stuff or something” So if the description seems vague, please make sure to ask Dan about it.
Necromancer from The Behemoth on Vimeo.
Also music credits are missing because again when I asked Dan what songs we used (since he provided a majority of them this time) his reply was “I don’t know man, I’m not sure what songs we used” Thanks Dan!
-Emil-
Tags: Castle Crashers, Characters, dan paladin, Media, video



(5 votes, average: 4.20 out of 5)



Wow, as always it looks very impressive. In the movie you had the necromancer from different set of angles. So I was just wondering, if you make all those angles when you come up with the character design, or you just draw them when needed?
Like or Dislike:
0
0
I loved the music, it went great with the video, too bad you didn’t put the info on the credits. I was wondering what was the total elapse time on the video?
Like or Dislike:
0
0
As always, it’s so much fun to watch these. I hope you won’t run out of videos for a long while.
Like or Dislike:
0
0
The second song is the gorillaz, DARE from Demon Days
Like or Dislike:
0
0
I’ve noticed you are always changing the water mark, either in size or transparency…. peculiar. Anyway, love the Vid as usual. Saw you on VG Charts, hopefully you are the first to break the 10 mil mark!
Like or Dislike:
0
0
Track list:
Big Noyd – The Grimey Way (With Prodigy)
Gorillaz – Dare
E.S. Posthumus – Pompeii
Mouse On Mars – Pinwheel Herman
Mouse On Mars – Saturday Night Worldcup Fieber
I can’t decide whether the songs you guys use for these videos or seeing Dan working at lightspeed is more awesome. And with their powers combined, it’s like peanut butter and chocolate (This was a close call, I almost said “the Wonder Twins”). You rock, Dan; even when you’re being vague.
Like or Dislike:
0
0
Thx for the list, it was torturing me for days!
Like or Dislike:
0
0
Loved this video it sent my friend asleep though but at least one of us enjoyed it.
I’ve always wondered about your settings for drawing in flash. How do you get those funky lines (and usually first time), they seem to have some sort of illustrator dynamic to them.
And I can see the extensive use of the paint inside property on the brush tool. I should really get in the hang of using that.
Like or Dislike:
0
0
It looks like you’re designing the artwork and animation of the game in Flash. I’m assuming that the animation and artwork are exported from there to whatever game dev suite you use, right? If that’s the case, how efficient is it creating all the art content in Flash? I’m just wondering because I need to find a better workflow for my independent video games. My artwork is primarily 2d and I’ve been doing everything in Illustrator. Illustrator is tedious and has no animation testing capability.
Your feedback and ideas are much appreciated.
Like or Dislike:
0
0