Posts Tagged ‘Title Update’

Castle Crashers Title Update 2 !

Friday, August 26th, 2011

Just in time for PAX Prime, and among the many surprises that we’ve brought with us… Title Update 2 is now live for Castle Crashers XBLA. New characters, changes, additions, and everything else title update related is described below.

 

Castle Crashers XBLA Title Update 2 Changes

  • Download the Pink Knight (complete with new weapons!) in the Xbox LIVE Marketplace,  FOR FREE!!!!!!! ($1.00 donated to Keep A Breast Foundation with each of the first 50,000 downloads)
  • Download the Blacksmith Pack for 160 Microsoft Points. Once shrouded in mystery, the legend of the Blacksmith becomes a reality. Wielding miniature antlered frogs, burning hammers of justice and springboard contraptions, this warrior is much like William Wallace (ala Braveheart), but purple and definitely not Mel Gibson.
  • Added a Team vs Team feature to Player Match Arena (as opposed to the current free-for-all).
  • Earn two new Avatar Awards—Cardinal Animal Orb and Knight  Helmet!
  • Ability to check Player’s Gamer Cards in Xbox LIVE matches.
  • Main menu News Ticker for all of your latest Castle Crashers and Behemoth Updates!

Notable Bug Fixes:

  • Level 256 cheat resolved (more info available on request).
  • Data copy glitch (more info available on request).
  • Sandworm experience glitch (more info available on request).
  • Wedding Crashers progression save now fixed when user leaves game play in flowery fields.
  • Smoothed Alien Hominid’s Splash Magic when traveling over water.
  • Slowed down Iceskimo’s power drainage from magic.
  • More effects added to elemental attacks for Alien Hominid, Demon and Iceskimo!
  • If your character dies, your Animal Orbs can no longer fight without you.
  • Fixed floating characters in Beefy Arena when grabbed.
  • Sandwiches can now be picked up after Volcano Boss fight.

The Pink Knight was born out of the Xbox LIVE Arcade community. The Pink Knight was a myth when Castle Crashers released and the fans believed in it so much that myth became reality – a completely FREE reality available now for your own personal realities.

With each of the first 50,000 downloads of the Pink Knight we are donating $1.00 to the Keep A Breast Foundation to raise breast cancer detection and prevention awareness.

Small update to North America PSN Castle Crashers

Friday, November 5th, 2010

Dear peoples in the northern western hemisphere,

you may have noticed a small update to your Castle Crashering experience in the wee hours last night. Here is whats different:

  • Some wandering music has been located and is correctly playing again (treasure chest, war machine)
  • fixed a crash when beating the final boss with all four default knights.
  • Fixed a bug which was causing levels to improperly unlock for local join-in-progress in Insane Mode
  • added 30% more JOY!

For all y’alls in the rest of the planet, all these things should already be good.

Thats all!  Please have a lovely Friday. thanks.

:arrow:
kelly

Title Update = DONE!

Wednesday, December 24th, 2008

Early Tuesday morning we received news that the title update had officially passed certification and was ready for release. After some extensive testing and fixing (or as some might say “tinkering”) the update is now ready for release. In theory the update should go live Wednesday at 2AM PST however I’m not sure if that’s exactly the time, either way it comes out December 24th at some time of the day

Some of the issues that we’ve addressed with this update are:

  • Saved data loss issues
  • Quick Match/Custom Match multiplayer games not working/displaying error messages
  • Xbox LIVE games dropping unexpectedly
  • Arena Master achievement will now unlock after any mixed arena matches.
  • Overall network performance improvements
  • A few crash bugs
  • NXE related issues
  • Max experience cap lifted
  • Boomerang exploit is now resolved
  • Alien Hominid can now drop the pitchfork!
  • There are other issues as well and I’ll be gathering the full list and making another update as soon as I can gather all the info together. On behalf of everyone here at The Behemoth I want to thank those who helped out with awesome feedback and support. Although we couldn’t give you daily updates or an exclusive look into the inner workings of how a title update is developed and released we hope that the information that was provided helped inform everyone a little bit more on the process. Thanks again, and we hope you all have a safe holiday break!

    -Emil-